ALEX COOK

Design + Direction
Design + Direction
Code Slime thumb

CODE:SLIME


User Interface
Visual Design

w/ Genpop Interactive
Genpop Interactive is a game studio founded by multi-platinum producer BloodPop to develop CODE:SLIME— a third-person competitive shooter with global esport ambitions. I joined the project early as UI & 2D Designer.

Blood had a strong concept and was ready to seek funding, but the game was still in prototype stage, with disparate concept art from a variety of freelancers. I worked closely with him to translate the vision into a cohesive pitch deck, and we secured $16M in seed funding from 1UP Ventures, Good Smile Company, and Makers Fund, among others.
As development progressed without a dedicated art director, I stepped into the role— establishing the visual guideline documents eventually used by the entire art department and managing our relationship with an external concept studio. I designed UI/UX concepts and wireframes for the in-game HUD and out-of-match menu experience, alongside branding, in-game signage, and environmental concepts.

The game, now titled SLIMECORE, opened to community playtesting on Discord and quickly built a dedicated fanbase, with hundreds of players tuning in for a livestreamed 5v5 invitational, complete with motion graphics and live commentary.


CODE:SLIME


User Interface
Visual Design

w/ Genpop Interactive



Genpop Interactive is a game studio founded by multi-platinum producer BloodPop to develop CODE:SLIME—
a third-person competitive shooter with global esport ambitions. I joined the project early as UI & 2D Designer.

Blood had a strong concept and was ready to seek funding, but the game was still in prototype stage, with disparate concept art from a variety of freelancers. I worked closely with him to translate the vision into a cohesive pitch deck, and we secured $16M in seed funding from 1UP Ventures, Good Smile Company, and Makers Fund, among others.

As development progressed without a dedicated art director, I stepped into the role— establishing the visual guideline documents eventually used by the entire art department and managing our relationship with an external concept studio. I designed UI/UX concepts and wireframes for the in-game HUD and out-of-match menu experience, alongside branding, in-game signage, and environmental concepts.

The game, now titled SLIMECORE, opened to community playtesting on Discord and quickly built a dedicated fanbase, with hundreds of players tuning in for a livestreamed 5v5 invitational, complete with motion graphics and live commentary.
CodeSlime Pitch MASTER v2
CodeSlime Pitch MASTER v26
CodeSlime Pitch MASTER v213
CodeSlime Pitch MASTER v28
CodeSlime Pitch MASTER v210
CodeSlime Pitch MASTER v29

Presentation for series A funding round.

CS UI SHOW web
CS UI SHOW 06

Assorted HUD module concepts.

Invite General
Invitational Winners Final 1 copy

Tournament invites and awards plaque.

Store Mockups copy 1 copy

Environmental concept art.